The description of it relies on the help of a third party. These are places you may have seen casually or might have read about in books. While you might be able to recall the name of a landmark or place, it is not likely that you know much about the area.Ī place that has been seen once is one you have never visited or experienced. You will recognize familiar areas that have a teleportation loop and the sequence to activate it. However, if you don’t intend to teleport towards an area that you know, you can read the rest of this spell description to find out where you’ll end up.Ī familiar area is one that you are very familiar with. It is your home, your castle, and your bedroom. It’s easy to teleport to if you’ve been there often. The greater your risk of not reaching your destination successfully, the more you know about it. Teleportation will be affected by the familial status of the destination. You can also teleport from one permanent Teleport circle to another object you know is associated with it. Teleporting is easier if you know the area you’re teleporting to. You will be able to teleport to the location easily if you are familiar with it, such as your home, neighborhood, or other areas. However, it becomes more complex as we continue to read. This is the mechanical part of the spell. Teleporting to another place you know about is possible, provided it is on the same plane as you. In most cases, party members and NPCs will be happy to be teleported. Teleporting people requires that they are willing to be teleported. The object can’t be carried or held by the unwilling creature. Teleporting a single object is possible, but it must fit within a 10-foot square. Teleporting a creature that is not willing to be teleported is not possible. Teleportation can be done instantly and you and 8 other creatures can travel to any place you know. It can be cast by either a Sorcerer or Bard. It can travel up to ten feet and requires only a vocal component. You must know the destination you choose, and it must exist on the same plane as you. It cannot be carried or held by any other creatures. You can only target objects that are able to fit within a 10-foot cube. You and up to eight other willing creatures can instantly be transported to any destination you choose. This spell is very long, so we will be taking it one at a time. Here are the key stats are taken from the Player’s Handbook.
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